> Forest of True Sight > Questions & Answers Reload this Page 50 new PVE skills for GW:EN
Reply
Old Mar 25, 2007, 11:34 PM // 23:34   #1
Krytan Explorer
 
hallomik's Avatar
 
Join Date: May 2006
Guild: The Illini Tribe
Profession: N/Mo
Advertisement

Disable Ads
Default 50 new PVE skills for GW:EN

Fifty new PVE only-skills for GW:EN.

That was one thing I thought was going to be in the "totally false" category, yet PC Gamer says it's true. It seemed way too high. Now I'm really curious. Does this mean 5 per class? Will these be skills that affect mobs, but not other players? Since GW:EN is the bridge to GW2, will these skills be a sign of things to come? Could this be the introduction of a set of aggro-related skills?

Just curious.
hallomik is offline   Reply With Quote
Old Mar 25, 2007, 11:53 PM // 23:53   #2
Forge Runner
 
Onarik Amrak's Avatar
 
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
Default

I thought that it sounded a little strange at first. Seems like ANet's first step to conceding that some skills just can't be balanced for both PvP and PvE. We'll have no way of knowing what they'll be or how they'll work, so just wait... Don't hold your breath, haha.
Onarik Amrak is offline   Reply With Quote
Old Mar 26, 2007, 12:00 AM // 00:00   #3
Academy Page
 
Mesmerman's Avatar
 
Join Date: Mar 2007
Guild: [Penis]
Profession: Me/N
Default

http://www.guildwarsguru.com/forum/s...php?t=10134915

One of my theories on the 50 PvE skills and their usage.
Mesmerman is offline   Reply With Quote
Old Mar 26, 2007, 10:02 AM // 10:02   #4
Desert Nomad
 
bilateralrope's Avatar
 
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
Default

Factions has 8 PvE only skills.

Nightfall has 12:
Disarm trap
The 8 Jundu Wurm skills
Sunspear rebirth signet
Lightbringers gaze
Lightbringer Signet

So at this stage its really too early to tell exactly what ANET means by PvE only. As long as the skills don't require grinding to get stronger, I don't think I'll have any problems with them.
bilateralrope is offline   Reply With Quote
Old Mar 26, 2007, 11:57 AM // 11:57   #5
Frost Gate Guardian
 
darkdawn's Avatar
 
Join Date: Oct 2006
Location: Canada
Guild: [QUE]
Default

actually the junundu has 11 skills not counting the "unknown ability"

Anyway if these 50 skills are like disarm trap then it sucks... if they're like title related skills then its nice.
darkdawn is offline   Reply With Quote
Old Mar 26, 2007, 12:52 PM // 12:52   #6
Forge Runner
 
Onarik Amrak's Avatar
 
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
Default

There's also the purified water you get from Elder Jonah. So that makes 16?
Onarik Amrak is offline   Reply With Quote
Old Mar 30, 2007, 10:35 PM // 22:35   #7
Wilds Pathfinder
 
Hanok Odbrook's Avatar
 
Join Date: May 2005
Location: Tyria
Guild: Real Millennium Group
Profession: Mo/N
Default

This is one of the best ideas Anet has instituted, along with the hero system. There have been many instances over the last couple of years where great (and fun) skills in PvE were made fairly usless because of an exploit used in the PvP arenas. Just look at the Avatar of Grenth elite - 30-34 second max time with the 120 second disable hardly makes this skill worth the enery cost or slot in PvE anymore. Not only should Anet continue this new system, but work the code in some manner for current skills that would only nerf it's abilities in PvP arenas, and leave the PvE stats untouched.

Hanok Odbrook
Real Millennium Group Guild
Truth * Knowledge * Peace
Hanok Odbrook is offline   Reply With Quote
Reply


Share This Forum!  
 
Thread Tools
Display Modes


All times are GMT. The time now is 08:04 AM // 08:04.